![]() ![]() The GCD on swapping weapons after casting an ability is what feels really bad to me. Sure, this is a get good moment, but I think some design improvement would add some additional mobility and flavor to these types of abilities. However, with only 6 abilities (3 per weapon) which almost all have a 5s+ cooldown, if an ability is interrupted before it causes damage it should imho only be silenced for a % of the cooldown instead of making you use your ability for its full cooldown.Ībilities like Evade should act as a “Blink”-like ability and put you behind the target if you have the W key pressed down, instead of just doing nothing like when you dodge into a target. This is ok when you have a bigger toolkit with lots of spammable abilities like in Guild Wars 2 or WoW. Abilities that are instantly cast and require no active channeling should begin cooling down after somesort of GCD and not when the duration period is over.Ībilities like Flurry that are interrupted even before they cause damage immediately go back on full cooldown. ![]() Some abilities only begin to cool down after their duration period is over. ![]() Here are a few examples and some suggestions: ![]() As I familiarize myself with things like weapon swapping and maximizing ability use, I find that there are some glaring fluidity issues with combat. ![]()
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